Monday, 28 November 2011

Basic Walk Cycle

For my basic walk cycle i followed Penny's Blog and also used "Richard Williams- the Animator's Survival Guide' they were both very helpful and useful to my final walk cycle. I did the walk cycle about 4 times before getting it perfect. Here's one of my failed examples












After this attempt i had 3 more goes at trying to get my walk looking normal so i payed closer attention to the richard williams book. And drew out rough sketches of what the poses, just because it helped me understand them more and was easier to animate once i understood the anatomy.

I drew the poses without the arms because it was easier so then i could just focus on what the legs should look like . I then added the arms into the animation without drawing them, because there much easier to visualise.






Here's the final playblast of my finished basic walk cycle, I think it turned out well, and the other walks i did helped me correct my errors and get the final result which is shown below.






Here's the Final Rendered Version of my Basic Walk Cycle

Sunday, 27 November 2011

Walk with Personality

Character Concepts

Character #1
Age: 38
Gender: Male
Weight: Heavy and Muscular
Where's he Going: He's Going to for a meal with friends
Mood: Happy and Hungry
Where will he be going after: He'll be going for drinks with his friends
What's he want: Food & to see his friends
Power Centre: Shoulders/chest

Character #2

Age: 20
Gender: Female
Mood: Hungover, so feeling a bit tired and sick, and generally can't be bothered.
Where is she going: To work
Where's she going afterwards: back to bed
what does she want: Her bed and not to be at work
Power Centre: Knee's ( really downward as if her leg's are dragging her to where she's going)


Character #3

Age: 65
Gender: Male
Mood: Angry and annoyed ( because he had to pay full fare on the bus, because he didn't have his pass)
Where's he going: Trying to get on the bus.
Where's he going afterwards: home to complain to his wife.
Power Centre: Chest (so his back is hunched over)
What does he want: To get on the bus for free

I decided to go with character #3 and in our tutorial session we got put in groups and acted out each other's character's walks, i have put the video's i thought were very useful towards my walk below.



I really like this one, because she does the hunched over perfectly and i love the look back she does at the driver to tell the driver once again "i'm not happy with you".






And the look back in this video is just perfect, so if i did a look back in my personality walk i would definetly take reference from this because i think it's brilliant and shows the mood perfectly.




This would be quite good for the walk off, wrapping himself up, just some different idea's to think about here.



I like Mr Fredickson's walk from Up, but i couldn't really find a good reference video so this one will have to do, i think it show's it enough. I like that he is quite hunched and never really looks happy and thats how i want my guy to look.



I quite like the way this guy moves, its very hunched and slow.















Before I animate a walk cycle i like to draw out the poses, so then i can visualise what the walk should look like. Basically for this walk i've planned out that i want the characters back hunched over quite a bit, and high shoulders with clenched fists, so you can tell he's angry & annoyed. I'm going to add in more arm movements during the walk cycle, to give him more personality.


Here is a few poses of the walk stepped out. It's just a more exaggerated walk cycle with a head turn. I plan to add in some more arm movements like shaking his fists in anger, or a nice head shake, which would show he's annoyed.




I was having alot of trouble figuring out how to animate this walk cycle, so i started again, with a different character (Morpheus Rig)above, and i found this reference video on youtube and found it very helpful to use some of the poses in my walk.



I started my walk again because i couldn't get it quite right, i'm now using the (max rig) and using an angry walk cycle from "the animators survival kit" by Richard Williams.
Below is a playblast of what i've done so far, its just quite basic but i'm gonna add in all the details in at the end and get the important stuff done first.




Final Rendered Personality Walk

Sunday, 20 November 2011

3D Character Poses






This is a rendered Frame of my Pose for "Troubled By Result"



Basically this guy has just got a letter telling him that his child has been expelled from school again and he's annoyed and fed up. I thought this angle looked the best because it shows his face expression well.




This is the Pose for "what's under there" basically he's playing that cup & ball game where someone puts a ball under a cup then moves the cups around really fast and you have to guess which one it's under. So the moom is looking in the cup because he picked up an empty one. I don't think the expression works too well, so i might change it because i wanted his expression to say "hmmm wheres the ball".






And this Pose is " Pleased To See" this guy is casually sitting waiting for a friend to come, and when he see's the friend he does a laid back wave as in to say "hey" with a big cheesy grin on his face.

And Below from a Front view just to see his facial expression.




























Thursday, 10 November 2011

Character Poses




















Character Poses for the phrase " Pleased to see"





























Character Poses for the phrase "What's Under there"






















Character Poses for the phrase "Troubled By Result"





















Heres a reference picture i took to figure out how to pose 'whats under there'.

Monday, 17 October 2011

Box & Ball Animation

I've done a rough plan of what I wan't the ball & box to be doing, as you can see in the drawing below.....






If you can't tell from the storyboard, I want the box & ball already to be on the screen, then the ball starts bouncing around the box, just to annoy the box, and the box then just walks off because it can't be bothered with the ball.

Box & Ball Animation (Test #1)

Untitled from Sarah Jurgens on Vimeo.



I need to add anticipation in the animation and try not to have the ball & box overlapping because theres too much going on for the audience to keep track.



This is a second storyboard i made for my ball & box animation which i think works alot better to tell the story and show the interaction between the the two characters.









This is a second Playblast of my ball & box animation, I think the box shuffling away looks better now, since the first attempt, i just need to figure out how to make the ball look sad at the end, because the box doesnt want to be near him.





I added in the ball deflating and i think it's believable that the ball looks sad about the box walking away from him. So here's my final rendered version of my ball & box Animation

Final Render Ball & Box


Life Poses



Guy, sitting on the coach, bobbing his head and tapping his foot, while listening to music on his ipod.


























I drew the other side of the bus, and the way the passengers were sitting and doing.


A few drawings of poses from teesside student union
Just two simple drawings of 2 women sitting in starbucks texting.


A few drawings of peoples different poses in the University Library.





The different poses on a bus and from out the window.





People Life Drawing.



My Housemates poses while watching television.